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Automerias Priore

August 21st, 2010 by Automerias Priore

The Wormhole Journal of F1ghter Clone – alternate identity of Automerias Priore – member of Ornery Cantankerous Curmudgeons – and once “Duly Appointed Worm Hole Curator”.

I was created strictly to be a Mission running – ISK source for the Automerias Priore Personal Clone Dynasty – but for a few shining months we tried something different – we moved into a quiet, backwater Wormhole – built a POS home front and lived a life as an adventurer. So Automerias Priore is a Miner, Manufacturer, Inventor, researcher and Refining Elite Character specializing in all things science and Industry. He belongs to the PISSD corp (as do I) where he is a commercial strategist. Commercial Strategy is a tough role – requires you to be good at Market analysis and .99 cent warfare but it is rewarding in its own right up until you need the big score .

Well we needed some isk for POS chain so Automerias decided to find a quiet little wormhole. Hence the adventure. We set some pretty high standards for this new vacation spot – Class 3, persistent High Sec entrance, a decent sun with nice bonuses and of course at least 8 planets for juicy anomalies to form around. After 3 candidates we found one – a wonderful little place known as J212304 – home. The corp decided to exploit 3 natural resources within the WH – Gas – Ore and Sleeper Loot. So we put up a POS, set its armaments and began scanning. Several corp members joined us in the POS – WackedWally, Sim Pita, Conestoga Slim, and of course Sokoton. We fought the Sleepers, slurped great gas, and of course mined the ABC’s [Arkonor, Bistot and Crokite].

There were some incidents from time to time and some pretty evil characters came into our paradise but mostly they were looking for kills – not a new home. One morning all of that changed. I woke up jumped into my Imicus and started scanning. A new Tower showed up on the scan! Incredibly while we slept invaders had entered our happy home and put down roots. I scanned out their installation and warped to it at a hundred KM cloaked up and remained still for 4 hours.

I watched while they busily created and anchored a corporate hangar, ammunition array (pretty bad sign) and lots and lots of guns. This was not great news. We called a corp meeting and quickly hatched a plan. We needed to collapse the wormhole and then while it was down pop all their scanning ships as they searched for the new exit. That way we trap anyone in the wormhole and they would soon lose the location of the incoming/outgoing portals. Great plan we massed our collective strength to execute and began hunting.

All hands on deck – in combat ships and tacklers – we began hunting them every time we found probes. After each kill we collapsed the Wormhole and prayed they had no scanners left. This went on for days and soon we were short on supplies – so F1ghter Clone ran out to make a fuel run. All the components necessary to get us up for a month – ferried in and out in an Iteron Mark III – with nice rigs and max cargo space. All is well until that final trip – the last load – and then they raised the stakes. A bubbled Wormhole entrance! The Iteron soon melted around me as I struggled to get free. Then it was the Capsule itself that was under attack and it too soon died.

Fortunately we had moved our medical clones to the high sec system where gate had opened and all I needed to do was buy a fast ship and jump right back in. A shuttle purchased and in I went – hoping that the bubble was down – or at least unattended. As I materialised in the WH I discovered that they had a cloaked member on both sides and the bubble quickly reappeared. They had me again – trapping me and leading to a second missile and arty kill.

It was apparent that this was soon to be a total loss so we entered negotiations with them and discovered that they were very willing to share the WH – and peaceably co-exist. Diplomacy led to rules on anomaly ownership, mineral rights and Sleeper eradication patrols. We lived this way for several weeks – without incident and to our mutual benefit.

Then late one night a sounded alarm rallied all hands – a new group , intent on destruction had entered the WH and begun an assault on our neighbors’ POS. They brought a battleship fleet firing a steady stream of Torpedoes and Cruise missiles, artillery rounds and bright blinding flashlights.

The POS fell past halfway and then continued to die as it was not reinforced. We watched it explode and then the structures popped and the looting began. Something told me we were next. All too right and all too soon our outnumbered force was dispatched and our POS was crushed – at the point of reinforcement a diplomatic dispatch was issued that allowed us 2 hours to evacuate any ships and resources without drawing fire – so we began a rapid evacuation of all that we could haul and true to their word – they did not fire on us – we got out and they got in.

An unexpected end to this chapter in our lives but one that ultimately satisfying from a financial perspective – we gained billions in ISK, gained new skills, tasted rare and exotic ores and learned about teamwork and diplomacy. Other adventures await us and we are ready to grab them! The new is always wonderful and the wonder is something we seek.

F1ghter Clone & Automerias Priore
Ornery Cantankerous Curmudgeons [PISSD]
Arera

Sanshas Invasion in Isamm

August 3rd, 2010 by Automerias Priore

Well yesterday as I was quietly chipping away at a hidden belt full of nice Omber and Kernite rocks a great friend and mentor Fastercart radioed me with a strange and exciting message – “Hey Auto – there’s a Sansha Invasion event in Isamm!” All of us pod pilots have heard about these Wormhole fleet incursions into our beloved Amarr space with masses of evil Sansha ships boiling out and wreaking havoc on the locals. I pondered for a second and decided the Omber could wait. I let Conestoga Slim – my Orca Booster know I was dropping from fleet and quickly headed back to station to change ships.

Fastercart radioed again and asked if I was going and I replied in the affirmative, but was stuck on exactly which ship to take. He quickly suggested an expendable Cruiser or Battlecruiser Hull. Typical good advice  - I grabbed a Caracal, checked ammo status, ran a quick repair, and set the nav to Isamm — a mere 10 jumps. Hey Evil Sansha Invaders – Not in my Backyard – not without a fight at least!

As I was un-docking, I contacted Rothschildia Cinctan, CEO of Hades Renegades for some advice. I felt that an accomplished PVP combat pilot to help steer me through the conflict would be helpful – it was a great idea as I was soon to find out.

I began the long trek to the target system with Rothschildia drilling strategy into my implants. “Enter at your optimal range, align – always align – watch local and load your combat overview settings”. I was steeling myself for the fight when Aura announced that our way point had been reached. I glanced at local and there were 87 brave souls in an otherwise quiet and sleepy system.  The local channel bristled with X up requests and finally a reference to a battlefield at Planet VIII. I set my ship to warp to that spot at 30 and crossed my fingers.

As I dropped from warp I saw three things. The first was a massive enemy fleet commanded by a Chimera Carrier ( 50 + battleships, and countless cruisers, frigs and destroyers) – the second was a major wreck field – with dozens of  wrecks and tragic losses and thirdly a brave and steadfast fleet of 45 or so still fighting. I scanned the battlefield and saw several enemy ships being primaried – so I quickly launched my Thunderbolt Heavies at them with total exhilaration. Rothschildia hummed in my ear to to stay aligned at my optimal – and pay attention for warp scrambling frigs. No sooner had he said that but a Paladin, who was Primary, went down for our side and for some heretofore unknown reason a majority of the enemy ships locked onto me and before I could warp I was locked down and starting to ooze. 50 plus ships targeted and opened fire. The sound was deafening – the light from the lasers and missile explosions was blinding and soon my Caracal joined the ranks of the other wrecks in the area. I warped out in my capsule and went looking for a local market with fresh ship, some fittings and chance for revenge.

I was able to get a Vexor but the available combat fittings were not optimal so instead I fitted some warp core stabilizers on it and a rack of Tech II Salvagers. I warped into the battle which was now almost done and started to salvage wrecks on the periphery of that wreck field. Some nice Tech II loots were obtained and soon the enemy was vanquished. Once the Carrier vanished  the wholesale looting began. A fleet of Catalysts and Ferox descended and made short work of the wrecks on that massive field. Just rewards for the fallen == My own wreckage and its drops were scooped by another pilot while I was off refitting. After a short while I returned to home with a belly full of salvage and a great story to tell.

I will be better prepared next time – maybe talk Rothschildia into flying a Basilisk in with me . . . Hmmm.

Automerias Priore
Ornery Cantakerous Curmudgeon

Taranis troubles . . . Automerias Priore

July 27th, 2010 by Automerias Priore

This is my entry to the Inspired By Images Of Eve Competition 1. More details and links to all entrants can be found at Starfleet Comms

The day started out so average – a ticket with my name on it came up for a Transport run to low sec to pick up a load of Pirate loot and ill gotten salvage. I wandered out into the hangar and decided to take the Viator – stubby, nasty and quick like a jackrabbit. It is decidedly not a fun ship to fly but its operational specs make it the right ship for this run.

Our top mechanic, Wacked Walleye had just finished fitting some rigs to the hull for a little extra space and I haltingly requested a shield module upgrade. He smiled a typically awesome and gnarly grin , turned out his pockets and cheerily informed me that there were none in stock and corp funds were low. I thanked him, shook off a feeling of total dread and went with the stock Tech 1 mods augmented with crossed fingers.

Once inside I set about completing the preflight checklist – ticking off the current equipment status, checking comms for the trip, arranging for Rothschildia Cinctan to scout me to the destination. All that accomplished I fired up the impulse drives, taxied to the undock point and set the nav computer for the shortest and most risky route. Fingers crossed we launched and began another run for the logistic support squad.

I met up with my scout at a quick warp point off the station and we verifed the route to take. Rothschildia fired off towards the first gate and I waited for his all clear before initiating warp. The monotony of warping to gates and jumping, spatially reorienting and warping to the next gate gets all too numbing after a while but this was not Empire – damn near anything could happen – and probably would.

Rothschildia crackled over the voice comms with another all clear and we had one last jump. I initiated warp and watched as space and time distorted around me – wondering how I got pulled so far from Empire and the utter thrill of mining asteroids and Icesteroids by the cubic ton to be a loot ferryman for the Corporation Navy. As I jumped into the final system I got an all clear for the gate and aligned and started the Docking request sequence. A familiar voice reassuring me. She confirmed my warp status and then informed me that my request to dock had been approved – Aura I think her name is. She is either a very attractive person or the latest Amarrian synthesized voice font. I roused myself from these musings and opened the cargo hold to pick up the courier package.

No Navy members were nearby so I signed the courier contract – loaded the freight and contacted Rothschildia for the ride back. He indicated we had a Blue route all the way back to Akora and I breathed a little easier. Just as I undocked we both received a call over comms that the Navy had pinned down an enemy freighter and were calling for dps. Rothschildia had a battlecruuiser in the hangar locally that fit the bill and I waved him off to join the party.  After all  it was a blue route and only 8 jumps to make in a Transport designed for this exact purpose – what could go wrong.

Fast forward 4 gates – uneventful and kinda boring – but in a good way, when I noticed a name in the Local Comm Channel that seemed familiar – Ugluuk – a bad sort indeed. I came to rapt attention – refocused on my mission to get back to Akora with my cargo and ship intact. I jumped into the next system and started to align for warp when suddenly the dreaded sound of a fast targeting Interceptor filed the air and I was unable to warp. Scrambled – pinned down and taking damage! Shots rang out as I activated my shield mods. I manuevered to start moving back towards the gate through which I had just jumped – 12 KM of slow agonizing empty space. The gate guns began tearing away at his ship and I was quickly high from the unique adrenaline rush that comes as your ship is slowly being picked apart. My shields kept dropping and soon the armor was beginning to evaporate from the serious damage the Taranis was dealing. I got the notice I was hoping for finally, after spamming  the jump command that traffic control mercifully informed me that I could finally jump.

I aligned to the closest gate and warped as he dropped through the gate. We cat and moused through several sytems when I was able to warp to a safe spot in line with the gate and finally shook the pirate off my heels. As my blood pressure slowly lowered and the pounding became less acute all I could say was Taranis – what a nasty little ship – I never wanted to see him or his freakin frig again – ever.

After an hour of safespotting I headed back to Akora. After completed the run I docked up at the Akora station. The Navy was so glad to get their cargo, I collected my commission and stopped to talk with Wally. I couldn’t help but notice the grin on his face when he saw the swiss cheese armor plates. He pulled me aside and let me know that the Tech II invulnerabilty fields that we ordered had become available 15 minutes after I left.

But thats a story for another day. . . . .

Automerias Priore